Node: Shear
(Redirected from Node: Shear Transform)
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The Shear Transform allows you to shear Materials, Touches, and Points in 2D or 3D space. Shearing occurs relative to the origin, generally (0,0,0) unless another transform has been applied, like that of the Translate Transform Node.
A shear transform scales points towards or away from axises based on the distance from other axises. Shear is calculated as follows:
newX = oldX + (shearY * oldY) + (shearZ * oldZ); newY = oldY + (shearX * oldX) + (shearZ * oldZ); newZ = oldZ + (shearX * oldX) + (shearY * oldY);
Contents
Settings
Expected Type | Details | Default | |
---|---|---|---|
input
|
List<Material, Point, Touch> | The value or list of values that are to be sheared. | |
shear
|
Number or Point | A Number indicating the desired shear for all three axises, where 0.0 is no shear. Alternatively, a Point can be used to define the scale for each axis individually.
|
0.5
|
Parameters
Type | Details | |
---|---|---|
output
|
List<Material, Point, Touch> | Note: The parameter is read-only. The results of the shear being applied to the input . The type of each item in the output is dependent on the type of the input .
|
Functions
There are no functions exposed by this node.
Example Usage
No examples provided.
Nodes | |
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Devices | ArtNet Input · ArtNet Output · Interactive LED Processor · NDI™ Input · NDI™ Output · OSC Input · OSC Output · Projector · SensorLink · TCP · TUIO Output · UDP Input · UDP Output · Watchout Media Server |
Objects | LED Tile Layout · List · Map · Random Number · Simulated Touch · Timer · Value · Wave |
Operators | Blend · Change · Clip · Cluster Tracker · DMX Multiverse Merge · Ease · Filter · Hold · JSON Mapper · JSON Stringify · Logic · Math · Proximity · Range · Rotate · Scale · Shear · Smooth · Touch Mapper · Translate |
Scenes | External Scene · Material Scene |
Materials | Graph · Touch Material |
Scripting | Script Function · Script |
Comments | Comment |