Node: Rotate
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The Rotate Transform allows you to rotate Materials, Touches, and Points in 2D or 3D space. Rotation is applied in a clockwise fashion, in contrast with normal mathematics but in line with most media servers. All rotation is applied relative to the origin, generally the top-left corner (0,0,0) if no translation, like the Translate Transform Node applied, is present.
Contents
Settings
Expected Type | Details | Default | |
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input
|
List<Material, Point, Touch> | The value or list of values that are to be rotated. | |
rotation
|
Number or Point | The number of degrees by which to rotate the z-axis, or a Point containing x, y, and z rotations in degrees. | 45
|
Parameters
Type | Details | |
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output
|
List<Material, Point, Touch> | Note: The parameter is read-only. The results of the rotation being applied to the input . The type of each item in the output is dependent on the type of the input .
|
Functions
There are no functions exposed by this node.
Example Usage
No examples provided.
Nodes | |
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Devices | ArtNet Input · ArtNet Output · Interactive LED Processor · NDI™ Input · NDI™ Output · OSC Input · OSC Output · Projector · SensorLink · TCP · TUIO Output · UDP Input · UDP Output · Watchout Media Server |
Objects | LED Tile Layout · List · Map · Random Number · Simulated Touch · Timer · Value · Wave |
Operators | Blend · Change · Clip · Cluster Tracker · DMX Multiverse Merge · Ease · Filter · Hold · JSON Mapper · JSON Stringify · Logic · Math · Proximity · Range · Rotate · Scale · Shear · Smooth · Touch Mapper · Translate |
Scenes | External Scene · Material Scene |
Materials | Graph · Touch Material |
Scripting | Script Function · Script |
Comments | Comment |