Node: Rotate

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The Rotate Transform allows you to rotate Materials, Touches, and Points in 2D or 3D space. Rotation is applied in a clockwise fashion, in contrast with normal mathematics but in line with most media servers. All rotation is applied relative to the origin, generally the top-left corner (0,0,0) if no translation, like the Translate Transform Node applied, is present.


Expected Type Details Default
input List<Material, Point, Touch> The value or list of values that are to be rotated.
rotation Number or Point The number of degrees by which to rotate the z-axis, or a Point containing x, y, and z rotations in degrees. 45


Type Details
output List<Material, Point, Touch> Note: The parameter is read-only. The results of the rotation being applied to the input. The type of each item in the output is dependent on the type of the input.


There are no functions exposed by this node.

Example Usage

No examples provided.

Devices ArtNet Input · ArtNet Output · Interactive LED Processor · NDI™ Input · NDI™ Output · OSC Input · OSC Output · Projector · SensorLink · TCP · TUIO Output · UDP Input · UDP Output · Watchout Media Server
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Operators Blend · Change · Clip · Cluster Tracker · DMX Multiverse Merge · Ease · Filter · Hold · JSON Mapper · JSON Stringify · Logic · Math · Proximity · Range · Rotate · Scale · Shear · Smooth · Touch Mapper · Translate
Scenes External Scene · Material Scene
Materials Graph · Touch Material
Scripting Script Function · Script
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