Node: Proximity
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The Proximity node allows you to place a circle/sphere in 2D/3D space, and determine if objects are within that circle/sphere, as well as how close to the center the objects are, and see a list of objects that are within the sphere.
Contents
Settings
Expected Type | Details | Default | |
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input
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Point, Touch, or List<Point or Touch> | The value, or list of values, that will be checked for proximity to the point .
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point
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Point | A Point representing the center of the area of interest for the measurement of proximity. | Point(256, 128)
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range
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Number | The distance from the provided point from which an object from the input should be considered in range.
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48
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Parameters
Type | Details | |
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itemsInRange
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List<Any> | Note: The parameter is read-only. The values from input that are within the given range of point .
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triggeredAmount | Number | A value between 0.0 and 1.0 that represents how close the closest item from input is to the point , scaled within the given range . If the given range is 32 and the closest value to point is 16 away, this value will be 0.5 . If no value is in range, this value will be 0.0 . If an object is exactly on the point, this value will be 1.0 .
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triggered | Boolean | true if a value from input is within range of point , otherwise false .
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Functions
This node provides no additional functions.
Example Usage
No examples provided.
Nodes | |
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Devices | ArtNet Input · ArtNet Output · Interactive LED Processor · NDI™ Input · NDI™ Output · OSC Input · OSC Output · Projector · SensorLink · TCP · TUIO Output · UDP Input · UDP Output · Watchout Media Server |
Objects | LED Tile Layout · List · Map · Random Number · Simulated Touch · Timer · Value · Wave |
Operators | Blend · Change · Clip · Cluster Tracker · DMX Multiverse Merge · Ease · Filter · Hold · JSON Mapper · JSON Stringify · Logic · Math · Proximity · Range · Rotate · Scale · Shear · Smooth · Touch Mapper · Translate |
Scenes | External Scene · Material Scene |
Materials | Graph · Touch Material |
Scripting | Script Function · Script |
Comments | Comment |